Inhaltsverzeichnis
Architettura Control
Architettura e pattern per WvdS UI Controls.
Panoramica
Tutti i WvdS Controls seguono il Pattern Properties/ViewInfo/Control (ispirato a WPF):
TWvdSDependencyObject
+-- TWvdSFrameworkElement
+-- TWvdSControl
+-- TWvdS{NomeControl}
Gerarchia Classi
TWvdSDependencyObject
Base per tutti gli oggetti con Dependency Properties.
TWvdSDependencyObject = class private FPropertyValues: TDictionary<string, TValue>; public function GetValue(AProperty: TWvdSDependencyProperty): TValue; procedure SetValue(AProperty: TWvdSDependencyProperty; AValue: TValue); procedure ClearValue(AProperty: TWvdSDependencyProperty); end;
TWvdSFrameworkElement
Estende con layout e proprieta visuali.
TWvdSFrameworkElement = class(TWvdSDependencyObject) private FWidth, FHeight: Double; FMinWidth, FMinHeight: Double; FMaxWidth, FMaxHeight: Double; FMargin, FPadding: TWvdSThickness; FHorizontalAlignment: TWvdSHorizontalAlignment; FVerticalAlignment: TWvdSVerticalAlignment; public function MeasureOverride(AAvailableSize: TWvdSSize): TWvdSSize; virtual; function ArrangeOverride(AFinalSize: TWvdSSize): TWvdSSize; virtual; procedure Render(ASurface: TWvdSRenderSurface); virtual; abstract; end;
TWvdSControl
Base per tutti i control interattivi.
TWvdSControl = class(TWvdSFrameworkElement) private FIsEnabled: Boolean; FIsFocused: Boolean; FTabIndex: Integer; FTemplate: TWvdSControlTemplate; FViewInfo: TWvdSViewInfo; public property IsEnabled: Boolean read FIsEnabled write SetIsEnabled; property IsFocused: Boolean read FIsFocused; property TabIndex: Integer read FTabIndex write FTabIndex; property Template: TWvdSControlTemplate read FTemplate write FTemplate; property ViewInfo: TWvdSViewInfo read FViewInfo; procedure OnGotFocus; virtual; procedure OnLostFocus; virtual; procedure OnKeyDown(AEvent: TWvdSKeyEventArgs); virtual; procedure OnMouseDown(AEvent: TWvdSMouseEventArgs); virtual; end;
Pattern Properties/ViewInfo/Control
Architettura a Tre Strati
+-------------------------------------------------+ | Properties Layer | | - API pubblica (Properties, Events) | | - Dependency Properties | | - Bindable, compatibile PXAML | +-------------------------------------------------+ | ViewInfo Layer | | - Informazioni visuali calcolate | | - Cache per rendering | | - Bounds, Rects, valori calcolati | +-------------------------------------------------+ | Control Layer | | - Logica di rendering | | - Gestione input | | - Specifico per target (TUI/GUI/Web) | +-------------------------------------------------+
Esempio: TWvdSButton
(* Properties Layer *) TWvdSButtonProperties = class(TWvdSControlProperties) published property Caption: string; property ImageSource: TWvdSImageSource; property IsDefault: Boolean; property IsCancel: Boolean; property Command: IWvdSCommand; end; (* ViewInfo Layer *) TWvdSButtonViewInfo = class(TWvdSViewInfo) private FCaptionBounds: TRect; FImageBounds: TRect; FContentBounds: TRect; public procedure Calculate(AAvailableRect: TRect); override; property CaptionBounds: TRect read FCaptionBounds; property ImageBounds: TRect read FImageBounds; end; (* Control Layer *) TWvdSButton = class(TWvdSControl) private FProperties: TWvdSButtonProperties; FViewInfo: TWvdSButtonViewInfo; public constructor Create; procedure Render(ASurface: TWvdSRenderSurface); override; procedure OnClick; virtual; published property Caption: string read GetCaption write SetCaption; property OnClick: TNotifyEvent read FOnClick write FOnClick; end;
Target-Renderer
Ogni control ha un renderer specializzato per target.
Interfaccia Renderer
IWvdSControlRenderer = interface function Measure(AControl: TWvdSControl; AAvailable: TWvdSSize): TWvdSSize; procedure Arrange(AControl: TWvdSControl; ARect: TRect); procedure Paint(AControl: TWvdSControl; ASurface: TWvdSRenderSurface); function HandleInput(AControl: TWvdSControl; AEvent: TWvdSInputEvent): Boolean; end;
Implementazioni Specifiche per Target
sources/common/ui/targets/
+-- tui/
| +-- WvdS.UI.TUI.ButtonRenderer.pas
| +-- WvdS.UI.TUI.TextEditRenderer.pas
| +-- ...
+-- gui/
| +-- WvdS.UI.GUI.ButtonRenderer.pas
| +-- ...
+-- web/
+-- WvdS.UI.Web.ButtonRenderer.pas
+-- ...
Esempio Renderer TUI
TWvdSButtonTUIRenderer = class(TInterfacedObject, IWvdSControlRenderer) public function Measure(AControl: TWvdSControl; AAvailable: TWvdSSize): TWvdSSize; procedure Arrange(AControl: TWvdSControl; ARect: TRect); procedure Paint(AControl: TWvdSControl; ASurface: TWvdSRenderSurface); function HandleInput(AControl: TWvdSControl; AEvent: TWvdSInputEvent): Boolean; end; procedure TWvdSButtonTUIRenderer.Paint(AControl: TWvdSControl; ASurface: TWvdSRenderSurface); var Btn: TWvdSButton; Style: TWvdSStyle; begin Btn := TWvdSButton(AControl); (* Selezione stile basata sullo stato *) if not Btn.IsEnabled then Style := Theme.ButtonDisabled else if Btn.IsFocused then Style := Theme.ButtonFocused else Style := Theme.ButtonDefault; (* Disegna bordo *) ASurface.DrawBorder(Btn.Bounds, bsSingle, Style); (* Disegna caption centrata *) ASurface.DrawTextCentered(Btn.ViewInfo.ContentBounds, Btn.Caption, Style); end;
Dependency Properties
Definizione
class var CaptionProperty: TWvdSDependencyProperty; class constructor TWvdSButton.Create; begin CaptionProperty := TWvdSDependencyProperty.Register( 'Caption', (* Nome *) TypeInfo(string), (* Tipo *) TWvdSButton, (* Owner *) '', (* Default *) @OnCaptionChanged (* Callback *) ); end;
Compatibilita pas2js:
class var non funziona in pas2js. Usa invece variabili a livello Unit.
Alternativa Compatibile pas2js
var GButtonCaptionProperty: TWvdSDependencyProperty = nil; function ButtonCaptionProperty: TWvdSDependencyProperty; begin if GButtonCaptionProperty = nil then GButtonCaptionProperty := TWvdSDependencyProperty.Register(...); Result := GButtonCaptionProperty; end;
Visual States
Stati obbligatori: +-- Normal (* Stato default *) +-- Focused (* Ha focus tastiera *) +-- Disabled (* IsEnabled = False *) +-- Invalid (* Errore validazione *) Stati opzionali: +-- MouseOver (* Mouse sopra *) +-- Pressed (* Premuto attivamente *) +-- Selected (* Selezionato *)
Gestione Input
Ordine Eventi
1. PreviewKeyDown (Tunneling) 2. KeyDown (Bubbling) 3. Elaborazione specifica del control 4. Esecuzione Command (se bindato)
Gestione Focus
TWvdSFocusManager = class public class function GetFocusedElement: TWvdSFrameworkElement; class procedure SetFocus(AElement: TWvdSFrameworkElement); class procedure MoveFocus(ADirection: TWvdSFocusNavigationDirection); end; TWvdSFocusNavigationDirection = ( fndNext, (* Tab *) fndPrevious, (* Shift+Tab *) fndUp, fndDown, fndLeft, fndRight );
Data Binding
Sintassi Binding in PXAML
<TextEdit Text="{Binding CustomerName, Mode=TwoWay}" /> <Button Caption="{Binding SaveCommand.Caption}" Command="{Binding SaveCommand}" />
Modalita Binding
| Modalita | Descrizione |
| OneTime | Una volta all'inizializzazione |
|---|---|
| OneWay | Source → Target |
| TwoWay | Source ↔ Target |
| OneWayToSource | Target → Source |
Ciclo di Vita Control
1. Costruttore +-- Inizializzare properties 2. Applicare template +-- Caricare e applicare ControlTemplate 3. Measure +-- Calcolare dimensione desiderata 4. Arrange +-- Posizione e dimensione finale 5. Render +-- Disegnare in RenderSurface 6. Eventi Input +-- Tastiera, mouse, touch 7. Distruttore +-- Rilasciare risorse
Struttura File
sources/common/ui/
+-- framework/ # Framework base (42 Unit)
| +-- WvdS.UI.DependencyObject.pas
| +-- WvdS.UI.FrameworkElement.pas
| +-- WvdS.UI.Control.pas
| +-- WvdS.UI.ViewInfo.pas
| +-- ...
|
+-- controls/ # Implementazioni control
| +-- basic/
| | +-- WvdS.UI.Controls.Button.pas
| | +-- WvdS.UI.Controls.Label.pas
| | +-- ...
| +-- editors/
| +-- data/
| +-- ...
|
+-- targets/ # Renderer specifici per target
| +-- tui/
| +-- gui/
| +-- web/
|
+-- themes/ # Definizioni tema
+-- WvdS.UI.Themes.Default.pas
+-- WvdS.UI.Themes.Dark.pas
Vedi anche
Zuletzt geändert: il 29/01/2026 alle 22:32