====== Architettura Control ====== Architettura e pattern per WvdS UI Controls. ===== Panoramica ===== Tutti i WvdS Controls seguono il **Pattern Properties/ViewInfo/Control** (ispirato a WPF): TWvdSDependencyObject +-- TWvdSFrameworkElement +-- TWvdSControl +-- TWvdS{NomeControl} ===== Gerarchia Classi ===== ==== TWvdSDependencyObject ==== Base per tutti gli oggetti con Dependency Properties. TWvdSDependencyObject = class private FPropertyValues: TDictionary; public function GetValue(AProperty: TWvdSDependencyProperty): TValue; procedure SetValue(AProperty: TWvdSDependencyProperty; AValue: TValue); procedure ClearValue(AProperty: TWvdSDependencyProperty); end; ==== TWvdSFrameworkElement ==== Estende con layout e proprieta visuali. TWvdSFrameworkElement = class(TWvdSDependencyObject) private FWidth, FHeight: Double; FMinWidth, FMinHeight: Double; FMaxWidth, FMaxHeight: Double; FMargin, FPadding: TWvdSThickness; FHorizontalAlignment: TWvdSHorizontalAlignment; FVerticalAlignment: TWvdSVerticalAlignment; public function MeasureOverride(AAvailableSize: TWvdSSize): TWvdSSize; virtual; function ArrangeOverride(AFinalSize: TWvdSSize): TWvdSSize; virtual; procedure Render(ASurface: TWvdSRenderSurface); virtual; abstract; end; ==== TWvdSControl ==== Base per tutti i control interattivi. TWvdSControl = class(TWvdSFrameworkElement) private FIsEnabled: Boolean; FIsFocused: Boolean; FTabIndex: Integer; FTemplate: TWvdSControlTemplate; FViewInfo: TWvdSViewInfo; public property IsEnabled: Boolean read FIsEnabled write SetIsEnabled; property IsFocused: Boolean read FIsFocused; property TabIndex: Integer read FTabIndex write FTabIndex; property Template: TWvdSControlTemplate read FTemplate write FTemplate; property ViewInfo: TWvdSViewInfo read FViewInfo; procedure OnGotFocus; virtual; procedure OnLostFocus; virtual; procedure OnKeyDown(AEvent: TWvdSKeyEventArgs); virtual; procedure OnMouseDown(AEvent: TWvdSMouseEventArgs); virtual; end; ===== Pattern Properties/ViewInfo/Control ===== ==== Architettura a Tre Strati ==== +-------------------------------------------------+ | Properties Layer | | - API pubblica (Properties, Events) | | - Dependency Properties | | - Bindable, compatibile PXAML | +-------------------------------------------------+ | ViewInfo Layer | | - Informazioni visuali calcolate | | - Cache per rendering | | - Bounds, Rects, valori calcolati | +-------------------------------------------------+ | Control Layer | | - Logica di rendering | | - Gestione input | | - Specifico per target (TUI/GUI/Web) | +-------------------------------------------------+ ==== Esempio: TWvdSButton ==== (* Properties Layer *) TWvdSButtonProperties = class(TWvdSControlProperties) published property Caption: string; property ImageSource: TWvdSImageSource; property IsDefault: Boolean; property IsCancel: Boolean; property Command: IWvdSCommand; end; (* ViewInfo Layer *) TWvdSButtonViewInfo = class(TWvdSViewInfo) private FCaptionBounds: TRect; FImageBounds: TRect; FContentBounds: TRect; public procedure Calculate(AAvailableRect: TRect); override; property CaptionBounds: TRect read FCaptionBounds; property ImageBounds: TRect read FImageBounds; end; (* Control Layer *) TWvdSButton = class(TWvdSControl) private FProperties: TWvdSButtonProperties; FViewInfo: TWvdSButtonViewInfo; public constructor Create; procedure Render(ASurface: TWvdSRenderSurface); override; procedure OnClick; virtual; published property Caption: string read GetCaption write SetCaption; property OnClick: TNotifyEvent read FOnClick write FOnClick; end; ===== Target-Renderer ===== Ogni control ha un renderer specializzato per target. ==== Interfaccia Renderer ==== IWvdSControlRenderer = interface function Measure(AControl: TWvdSControl; AAvailable: TWvdSSize): TWvdSSize; procedure Arrange(AControl: TWvdSControl; ARect: TRect); procedure Paint(AControl: TWvdSControl; ASurface: TWvdSRenderSurface); function HandleInput(AControl: TWvdSControl; AEvent: TWvdSInputEvent): Boolean; end; ==== Implementazioni Specifiche per Target ==== sources/common/ui/targets/ +-- tui/ | +-- WvdS.UI.TUI.ButtonRenderer.pas | +-- WvdS.UI.TUI.TextEditRenderer.pas | +-- ... +-- gui/ | +-- WvdS.UI.GUI.ButtonRenderer.pas | +-- ... +-- web/ +-- WvdS.UI.Web.ButtonRenderer.pas +-- ... ==== Esempio Renderer TUI ==== TWvdSButtonTUIRenderer = class(TInterfacedObject, IWvdSControlRenderer) public function Measure(AControl: TWvdSControl; AAvailable: TWvdSSize): TWvdSSize; procedure Arrange(AControl: TWvdSControl; ARect: TRect); procedure Paint(AControl: TWvdSControl; ASurface: TWvdSRenderSurface); function HandleInput(AControl: TWvdSControl; AEvent: TWvdSInputEvent): Boolean; end; procedure TWvdSButtonTUIRenderer.Paint(AControl: TWvdSControl; ASurface: TWvdSRenderSurface); var Btn: TWvdSButton; Style: TWvdSStyle; begin Btn := TWvdSButton(AControl); (* Selezione stile basata sullo stato *) if not Btn.IsEnabled then Style := Theme.ButtonDisabled else if Btn.IsFocused then Style := Theme.ButtonFocused else Style := Theme.ButtonDefault; (* Disegna bordo *) ASurface.DrawBorder(Btn.Bounds, bsSingle, Style); (* Disegna caption centrata *) ASurface.DrawTextCentered(Btn.ViewInfo.ContentBounds, Btn.Caption, Style); end; ===== Dependency Properties ===== ==== Definizione ==== class var CaptionProperty: TWvdSDependencyProperty; class constructor TWvdSButton.Create; begin CaptionProperty := TWvdSDependencyProperty.Register( 'Caption', (* Nome *) TypeInfo(string), (* Tipo *) TWvdSButton, (* Owner *) '', (* Default *) @OnCaptionChanged (* Callback *) ); end; **Compatibilita pas2js:** ''class var'' non funziona in pas2js. Usa invece variabili a livello Unit. ==== Alternativa Compatibile pas2js ==== var GButtonCaptionProperty: TWvdSDependencyProperty = nil; function ButtonCaptionProperty: TWvdSDependencyProperty; begin if GButtonCaptionProperty = nil then GButtonCaptionProperty := TWvdSDependencyProperty.Register(...); Result := GButtonCaptionProperty; end; ===== Visual States ===== Stati obbligatori: +-- Normal (* Stato default *) +-- Focused (* Ha focus tastiera *) +-- Disabled (* IsEnabled = False *) +-- Invalid (* Errore validazione *) Stati opzionali: +-- MouseOver (* Mouse sopra *) +-- Pressed (* Premuto attivamente *) +-- Selected (* Selezionato *) ===== Gestione Input ===== ==== Ordine Eventi ==== 1. PreviewKeyDown (Tunneling) 2. KeyDown (Bubbling) 3. Elaborazione specifica del control 4. Esecuzione Command (se bindato) ==== Gestione Focus ==== TWvdSFocusManager = class public class function GetFocusedElement: TWvdSFrameworkElement; class procedure SetFocus(AElement: TWvdSFrameworkElement); class procedure MoveFocus(ADirection: TWvdSFocusNavigationDirection); end; TWvdSFocusNavigationDirection = ( fndNext, (* Tab *) fndPrevious, (* Shift+Tab *) fndUp, fndDown, fndLeft, fndRight ); ===== Data Binding ===== ==== Sintassi Binding in PXAML ====